Hello everyone! Don't worry I am still working on the game!
I have been splitting my time between this and another project, as the remaining work for Monkey Ball is going to take quite a while and is quite involved. The Naomi decompilation is at a bit over 90% at the time of writing this. The arcade's own renderer now runs on Dreamcast. Sega's programmers wrote parts of the 3D renderer in SH-4 assembly. Those exact routines now run on the Dreamcast and cost the same as they did on the arcade board, because the Dreamcast and NAOMI share the same CPU.
Along with full Naomi parity in arcade mode, there will be some new additions for v1.0.
- Region swap in gameplay settings - Monkey Mail online challenges - Character select in practice mode + more!
Stay Tuned!
Fun Fact The timer's burning fuse isn't a sprite. It's a tiny 3D model drawn with its own camera, and it burns down as time runs out. |
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